ANOMALIA Games Campus
The ANOMALIA workshop program opens door to the world of game development! If you are still hesitating about pursuing a career in games or are starting to gain experience, we will guide you through the key areas of the games industry.
What can you expect? The workshops focus on three key areas: game design, narrative design, and game testing. There is also a technology theme.
We look forward to meeting you at our interactive workshops!
What is ANOMALIA
ANOMALIA opens up career opportunities in animation, game development and VFX with the support of mentors with experience from top studio projects such as Pixar, Disney, Dreamworks, DNEG, MPC, Rodeo FX, Valve, Ubisoft and more.
- PERSONAL
Intensive work and consultation with mentors in a small group setting - PRACTICAL
Practical skills and habits applicable in small and large studios - RESIDENTIAL AND ONLINE
Cesky Krumlov Castle, GASK Kutna Hora or online
Friday 8. 12.
The Ten Most Common Mistakes of Novice Designers
- Martin Vaňo (Bohemia Interactive, Mind Maze)
- 12:00 – 13:00 - Club B (Workshop Room 1)
How to enter and succeed in the game industry
- Point of View: Studio lead and producer
- Panel discussion
- 13:00 – 14:00 – Indie Expo Stage
Game development is bigger than the film and music industries combined. Games offer a very interesting and promising career path. Although today's younger generation consumes games in large quantities, they often have no idea that it is possible to make a living from game development alone. What should those interested in this field know when deciding on their future, so that they will ultimately succeed and their expectations will be met? What kind of professions can be found in games and what are the prerequisites for this? What schools can you study at and how can you prepare to interact with studios when applying for jobs? How to function in professional teams? Selected professional creators will give you answers to these and other questions you are wondering about.
Panelists:
- Roman Hladík (CEO, Hangrar 13/2K Czech)
- Petr Pettka Kolář (CEO, Ashborn)
- Vladimír Geršl (CEO, Cyber Sails)
- Martin Pernica (CTO, Flying Rat Studio)
Moderator: Martin Vaňo
Remangu - Game Studio in the Cloud! Complete Game Dev Infrastructure at the Click of a Button
- Jan Sechovec (Revolgy)
- 14:00 – 15:00 - Klub B (Workshop Room 1)
Start developing your game in a cloud studio. You do not need any CTO or TD. Do not waste time building infrastructure and focus on what matters.
Testing Tales: From Zero to Game Dev Hero
- Hedvika Jandová (Flying Rat Studio)
- 16:30 - 17:30 – Klub H (Industry Hall)
Saturday 9. 12.
The Ten Most Common Mistakes of Novice Designers
- Martin Vaňo (Bohemia Interactive, Mind Maze)
- 11:00 – 12:00 - Club B (Workshop Room 1)
How to enter and succeed in the game industry
- Point of View: Game dev artist
- Panel discussion
- 13:00 – 14:00 – Indie Expo Stage
Game development is bigger than the film and music industries combined. Games offer a very interesting and promising career path. Although today's younger generation consumes games in large quantities, they often have no idea that it is possible to make a living from game development alone. What should those interested in this field know when deciding on their future, so that they will ultimately succeed and their expectations will be met? What kind of professions can be found in games and what are the prerequisites for this? What schools can you study at and how can you prepare to interact with studios when applying for jobs? How to function in professional teams? Selected professional creators will give you answers to these and other questions you are wondering about.
Panelists:
- Lukáš Medek (3D artist)
- Hedvika Jandová (CQO and Release Manager)
- Martin Petrásek (game designer)
- Adam Smetana (graphic designer)
Moderator: Martin Vaňo
Narrative design and pitfalls for beginners
- Jakub Guman (Warhorse, Keen Software House)
- 15:00 – 16:00 – Club D (Workshop room 2)