Alexey Pajitnov
The Tetris Company
{"Filter":"Design","FilterValue":"Game\/Design","Name":"Alexey Pajitnov","TalkDescription":"In this exciting interview Alexey will talk not only about his life with Tetris, but also about his passion for interesting puzzle games, how he worked with top IT companies in USA and what he thinks about the recent Apple TV movie.
The fireside chat will be in English and will be simultaneously interpreted into Czech.","TalkName":"Fireside Chat with Alexey Pajitnov","TalkLanguage":"EN, CZ","TalkHall":"Beat Games Hall","TalkTime":"8. 12. 12:30","company":"The Tetris Company","CompanyLogo":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/tetris\/tetris-logo.png","description":"Alexey Pajitnov, originally from Moscow, became famous as a computer engineer and inventor of the legendary computer game Tetris, which he created in the 1980s while working for the Soviet Academy of Sciences. He has lived in the US since 1991, where he has been involved in the development of games such as Pandora's Box and worked with companies such as Microsoft and WildSnake Software. In addition to his iconic Tetris game, he is behind titles such as Hatris, El-Fish, and Hexic among many others that have deepened and expanded game design. He was awarded First Penguin Award at Game Developers Choice Awards in 2007 for his breakthrough in the world of games.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/tetris\/AlexeyPajitnov.jpg","jobTitle":"Founder","titles":"Tetris, Hexic"}
Rhianna Pratchett
(Freelance)
{"Filter":"Design","FilterValue":"Game\/Design","Name":"Rhianna Pratchett","TalkDescription":"An interview with veteran game writer and narrative designer, Rhianna Pratchett, about her career, projects, achievements and hopes for the future.
The fireside chat will be in English and will be simultaneously interpreted into Czech.","TalkName":"Fireside Chat with Rhianna Pratchett","TalkLanguage":"EN, CZ","TalkHall":"Beat Games Hall","TalkTime":"9. 12. 15:30","company":"(Freelance)","CompanyLogo":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/freelancer\/tomb_raider_logo.png","description":"Rhianna Pratchett is an award-winning writer for games, comics, film, TV, and books. Her notable projects include the reboot of Tomb Raider, its sequel Rise of the Tomb Raider, the indie narrative adventure Lost Words: Beyond the Page and the recent Tiffany Aching\u2019s Guide to Being a Witch. She lives in London with an Italian and two cats.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/freelancer\/pratchett.jpg","jobTitle":"Writer and Narrative Designer"}
Brian Fargo
inXile Entertainment
{"Filter":"Design","FilterValue":"Game\/Design","Name":"Brian Fargo","TalkDescription":"In this easy going fireside chat Brian will talk about his career in the games industry. How he started Interplay and later InExile, the impact of crowdfunding and also his current projects and endeavours.
The fireside chat will be in English and will be simultaneously interpreted into Czech.","TalkName":"Fireside Chat with Brian Fargo","TalkLanguage":"EN, CZ","TalkHall":"Beat Games Hall","TalkTime":"8. 12. 11:00","company":"inXile Entertainment","CompanyLogo":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/ie\/inexile.png","description":"Brian Fargo is the founder of Interplay and one of the creators of games such Bard's Tale, Wasteland or Fallout 1 and 2. In 2003 he founded his own new company, InXile Entertainment, where he is currently working on upcoming RPG Clockwork Revolution.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/ie\/fargo.jpg","jobTitle":"Studio Head","titles":"Fallout, Wasteland, The Bard's Tale"}
Daniel Vávra
Warhorse Studios
{"Filter":"Design","FilterValue":"Game\/Design","Name":"Daniel V\u00e1vra","TalkDescription":"What the future holds. Love, money, crunch days, the price of hardware, the evolution of technology, artificial intelligence, the end of game developers, the end of the world and much more! The talk will be in Czech and will be simultaneously interpreted into English.","TalkName":"Future","TalkLanguage":"EN, CZ","TalkHall":"Beat Games Hall","TalkTime":"8. 12. 14:00","company":"Warhorse Studios","CompanyLogo":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/ws\/warhorse.png","description":"Dan V\u00e1vra is a Czech video game designer, screenwriter, director and co-founder and creative director of Warhorse Studios. His best known works include the video games Mafia: The City of Lost Heaven and Kingdom Come: Deliverance.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/ws\/DanielVavra.jpeg","jobTitle":"Creative Director","titles":"Hidden & Dangerous, Mafia, Kingdom Come: Deliverance"}
{"Filter":"Design","FilterValue":"Game\/Design","Name":"Dean Hall","TalkDescription":"An independent attitude was a big part of DayZ\u2019s development, and Dean believes it is vital to the future success of the games industry. Starting as a mod, DayZ was developed in close collaboration with the player community and spread through online word of mouth. DayZ standalone pioneered Early Access development. A reliance on third-party engines and platforms can limit developer\u2019s options and control, so game developers must explore ways to get closer to their customers and have a direct relationship with players.
The talk will be in English and will be simultaneously interpreted into Czech.","TalkName":"DayZ 10 years Anniversary","TalkLanguage":"EN, CZ","TalkHall":"Beat Games Hall","TalkTime":"9. 12. 10:00","company":"RocketWerkz","CompanyLogo":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/rw\/rocketwekrz.png","description":"Adventurer, video game developer and flag-waving New Zealander Dean Hall is one of New Zealand's most successful digital creatives. He created the influential game DayZ, which won two Golden Joystick Awards and became the best selling PC game of 2014, plus sci-fi survival game Icarus, which reached #1 on global PC gaming charts in 2021.A former Royal NZ Air Force and NZ Army officer, Dean is an accomplished mountaineer having summited Mount Everest in 2013 and skied to the South Pole in January 2020.Dean returned to New Zealand in 2015 to found RocketWerkz, now headquartered on the top floors of Auckland\u2019s PwC Tower. Dean believes video game development can be a billion-dollar industry for New Zealand.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/rw\/hall.jpg","jobTitle":"CEO","titles":"DayZ, Icarus"}
Jakub Dvorský
Amanita Design
{"Filter":"Design","FilterValue":"Game\/Design","Name":"Jakub Dvorsk\u00fd","TalkDescription":"On the occasion of Amanita's 20th anniversary, I want to share some experiences in game design and development, how the studio works, working with people and other wisdom.
The talk will be in Czech and will be simultaneously interpreted into English.","TalkName":"How to make a billion dollars making games","TalkLanguage":"EN, CZ","TalkHall":"Beat Games Hall","TalkTime":"9. 12. 12:30","company":"Amanita Design","CompanyLogo":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/ad\/amanita_logo.png","description":"Jakub Dvorsk\u00fd is the founder of the Czech independent studio Amanita Design. The studio is known for Machinarium, Botanicula, Samorost, Chuchel, Pilgrims, Creaks and Happy Game and is currently working on 'Phonopolis' and three other, as yet unannounced, projects.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/ad\/dvorsky.jpg","jobTitle":"Game Designer","titles":"Samorost, Machin\u00e1rium"}
Joshua Sawyer
Obsidian Entertainment
{"Filter":"Design","FilterValue":"Game\/Design","Name":"Joshua Sawyer","TalkDescription":"Historical games rely on primary and secondary sources to recreate a distant time and place. No matter how extensive our sources are, there are always gaps to fill, and we have our own stories to tell within that framework. How can we be true to history while creating an artistic fiction? This talk will explore the choices the team made to invent plausible communities in its historical setting.
The talk will be in English and will be simultaneously interpreted into Czech.","TalkName":"Mixing History and Fiction in Pentiment","TalkLanguage":"EN, CZ","TalkHall":"Beat Games Hall","TalkTime":"9. 12. 17:00","company":"Obsidian Entertainment","CompanyLogo":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/oe\/obsidian.png","description":"Josh Sawyer started in the game industry in 1999 at Black Isle Studios, where he worked on the Icewind Dale series. Since 2005, he has been at Obsidian Entertainment, where he directed Fallout: New Vegas, Pillars of Eternity I and II, and Pentiment.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/oe\/sawyer.jpeg","jobTitle":"Studio Design Director","titles":"Icewind Dale, Fallout: New Vegas, Pillars of Eternity"}
Martina Johannesson
Unity Technologies
{"Filter":"Technical","FilterValue":"Technical","Name":"Martina Johannesson","TalkDescription":"Join Martina Johannesson to learn more about Unity Muse, an expansive platform for Al-driven assistance during creation, and Unity Sentis, which allows you to embed neural networks in your builds to enable previously unimaginable real-time experiences. Whether you're just getting started or already a Unity expert, Muse and Sentis are here to help you open up new avenues of creativity and innovation.","TalkName":"The future of Unity AI","TalkLanguage":"EN","TalkHall":"Lecture Hall 1","TalkTime":"9. 12. 11:00","company":"Unity Technologies","description":"Martina is a seasoned tech enthusiast who embarked on her startup journey more than a decade ago. With a background encompassing innovation, scale-ups, and product management, she stands out as a leader in the tech and innovation space. Notably, Martina has led an NGO organizing impactful hackathons focused on positive contributions.
Equipped with a master's in digital business, she possesses expertise in AI, cybersecurity, and legislation. Currently serving as a Senior Product Manager for AI at Unity, Martina propels cutting-edge advancements. Her involvement in fostering online communities emphasizes her dedication to diversity, equity, and inclusion.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/Unity\/Martina-Johannesson.jpg","jobTitle":"Senior Technical Product Manager"}
{"Filter":"Business","FilterValue":"Business","Name":"Martin Kl\u00edma","TalkDescription":"Talks at events like this are usually optimistic and supportive. This one isn't.
The talk will be in Czech and will be simultaneously interpreted into English.","TalkName":"Hard Things Stay Hard: Lessons From Game Development","TalkLanguage":"EN, CZ","TalkHall":"Beat Games Hall","TalkTime":"9. 12. 14:00","CompanyLogo":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/ws\/warhorse.png","description":"Created Dra\u010d\u00ed doup\u011b, Czech fantasy pen-and-paper RPG, had been developing videogames since 1997, founded Wahorse Studios in 2011, worked i.a. on Original War, UFO: After* series, ArmA, OF: Dragon Rising and most recently on Kingdom Come: Deliverance.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/ws\/klima.jpg","jobTitle":"Executive Producer","titles":"Original War, UFO: After*, ArmA, Kingdom Come: Deliverance"}
Terrance Cohen
Insomniac Games / Sony Interactive Entertainment
{"Filter":"Technical","FilterValue":"Technical","Name":"Terrance Cohen","TalkDescription":"The Effects Conduit is a system for expressing and coordinating various types of effects played in response to events during gameplay. Learn how this system was developed and evolved over its 15-year history at Insomniac Games, and how its evolution reflects the evolution of game development as a whole.
The talk will be in English and will be simultaneously interpreted into Czech.","TalkName":"The Evolution of an Effects Conduit","TalkLanguage":"EN, CZ","TalkHall":"Beat Games Hall","TalkTime":"8. 12. 15:30","company":"Insomniac Games \/ Sony Interactive Entertainment","description":"Terrance Cohen is an experienced technology leader, XR innovator, and game systems engineer with over 25 shipped titles on 12 platforms including franchise-firsts Bioshock, Resistance: Fall of Man, and Medal of Honor, and the most played game, League of Legends.
Terrance returned to Insomniac Games as a Senior Engine Programmer after 10 years following a leadership career path. He's proud to be working with one of the most talented teams building infrastructure and core technology for all of Insomniac's game titles.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/ig\/cohen.jpg","jobTitle":"Senior Engine Programmer","companyH3Style":"font-size: 0.8rem;"}
Adam Mirkowski
11 bit studios
{"Filter":"Design","FilterValue":"Game\/Design","Name":"Adam Mirkowski","TalkDescription":"You probably want to make your game engaging. But do you wonder why games are engaging in the first place? What do people get from spending hours playing? Let\u2019s analyze psychological needs that can be satisfied by games and talk about games that do it well, making time spent with them a meaningful experience.","TalkName":"Psychology of engagement - understand needs of your players","TalkLanguage":"EN","TalkHall":"MADFINGER Games Hall","TalkTime":"8. 12. 16:00","company":"11 bit studios","description":"Designer who wants to make games that aren\u2019t waste of time. Currently working on Frostpunk 2, previously worked on 911 Operator (emergency services management), HELLCARD (co-op roguelike deckbuilder), and a few more. He is especially interested in storytelling, psychology and societies.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/11b\/mirkowski.jpg","jobTitle":"Game Designer"}
Radka Fléglová
Warhorse Studios
{"Filter":"Design","FilterValue":"Game\/Design","Name":"Radka Fl\u00e9glov\u00e1","TalkDescription":"Game designers and producers share one goal - to create the best game possible. While designers keep the creative ideas flowing, the producers must fit these ideas into set budgets. Is it possible to achieve a balance between the two? When should we stop the creative process and do the work? Let's dive into the unease and the power of combining the creative and production.","TalkName":"Producers vs Creatives: Eternal battle that may not be","TalkLanguage":"EN","TalkHall":"Lecture Hall 1","TalkTime":"8. 12. 13:30","company":"Warhorse Studios","description":"Radka has been a producer at Warhorse Studios for the past two and a half years and is also a proud graduate of New Media Studies at Charles University in Prague. Before diving into the gaming industry, she gained experience in European affairs as well as various marketing positions.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/ws\/flegrova.jpg","jobTitle":"Producer"}
Ari Arnbjörnsson
Epic Games
{"Filter":"Technical","FilterValue":"Technical","Name":"Ari Arnbj\u00f6rnsson","TalkDescription":"Are you tired of relying on the same old PrintString for bug hunting? Boring! It\u2019s time to level up your Unreal Engine debugging skills! Join Unreal Engine evangelist Ari Arnbj\u00f6rnsson for a wild ride through advanced techniques and tools that will make bugs quake in their boots!","TalkName":"Advanced Debugging in Unreal Engine","TalkLanguage":"EN","TalkHall":"MADFINGER Games Hall","TalkTime":"8. 12. 14:30","company":"Epic Games","description":"Ari Arnbj\u00f6rnsson is an Unreal Engine Evangelist at Epic Games. He has 15 years of varied games industry experience ranging from social, web and mobile games to console games. His latest work before joining Epic Games was as a lead programmer on Housemarque\u2019s BAFTA-winning Returnal for PlayStation 5.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/eg\/arnbjornsson.jpg","jobTitle":"Evangelist","OtherTalks":[{"id":135,"name":"Q&A Session Unreal Engine","filter":"Technical","speakerId":60,"description":"If you have any questions you have about Unreal Engine, this is a great place to ask them! Ari Arnbj\u00f6rnsson will take the time to answer them all!","validFrom":"2023-12-05 00:00:00","sortIndex":1024,"lang":"EN","start":"2023-12-08 15:30:00","duration":50,"hallId":9,"virtualSpeakerName":null,"ignoreInSchedule":null,"hallName":"hall_lecture_9","Filter":"Technical","FilterValue":"Technical"},{"id":5,"name":"Epic Games and Unreal Engine in 2023","filter":"Design","speakerId":60,"description":"Unreal Engine evangelist Ari Arnbj\u00f6rnsson presents all the new things happening in the Epic Games ecosystem.
The talk will be in English and will be simultaneously interpreted into Czech.","validFrom":"2023-11-01 00:00:00","sortIndex":1024,"lang":"EN, CZ","start":"2023-12-09 11:30:00","duration":25,"hallId":1,"virtualSpeakerName":null,"ignoreInSchedule":null,"hallName":"hall_lecture_1","Filter":"Design","FilterValue":"Game\/Design"}]}
João Eiras Antunes
Massive Entertainment - A Ubisoft Studio
{"Filter":"Technical","FilterValue":"Technical","Name":"Jo\u00e3o Eiras Antunes","TalkDescription":"Programmers are often stereotyped as social-awkward, unbendable, alien-language speaking individuals who for better or worse have magic skills needed to make games work. But the reality is that not only do we come in all shapes and sizes, we (usually) do not bite! If programmers hold the key to bring designs to life, fluidly trigger animations, make that sound play on the beat, or make a particle effect satisfyingly pop with the correct feedback, all while providing production with correct estimations, the quality of the information they receive from you, as well as the form used to pass that information, can drastically change the end result and the effort spent to achieve it. In this session I will present some pro-tips on how to talk with programmers and make everyone (and the product!) more happy in the process.","TalkName":"Talking with programmers 101: A guide for designers, artists, producers, and everyone else","TalkLanguage":"EN","TalkHall":"MADFINGER Games Hall","TalkTime":"8. 12. 13:30","company":"Massive Entertainment - A Ubisoft Studio","description":"Jo\u00e3o Eiras Antunes is a game developer and a programmer - in that order.
Originally from Portugal, he was a programmer in studios of varied dimensions and he is now a Senior Gameplay Programmer at Massive Entertainment - A Ubisoft Studio, in Sweden.
Jo\u00e3o likes to create small disruptive games and organise\/participate in game jams or game dev meetups.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/me\/antunes.png","jobTitle":"Senior Gameplay Programmer","companyH3Style":"font-size: 0.9rem;"}
Ranko Trifkovic
Red Viking
{"Filter":"Design","FilterValue":"Game\/Design","Name":"Ranko Trifkovic","TalkDescription":"Often neglected source of flavor and ideas for live ops events is the game's lore. Instead of info dumping or keeping it contained to (encyclo)paedia, I will show you practical uses for your game's worldbuilding, focusing on the value of emotional connection to the traditionally fickle mobile audiences.","TalkName":"Narrative for Live Ops: Lore Driven Events","TalkLanguage":"EN","TalkHall":"Industry Hall","TalkTime":"9. 12. 14:30","company":"Red Viking","description":"Ranko has amassed experience and insights from more than 30 years of experience in the gaming industry in plethora of roles, from game and narrative designer to game director. Nowadays, he is interested in challenges of connecting business, technology and art segmets of gaming.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/rv\/trifkovic.jpg","jobTitle":"Game\/Narrative Consultant"}
Paul Lawitzki
Chasing Carrots
{"Filter":"Technical","FilterValue":"Technical","Name":"Paul Lawitzki","TalkDescription":"The survivors-like Halls of Torment has become an unexpected indie game success during the first half of 2023. In this retrospective on its development creative director Paul Lawitzki talks about the experiences the team has made after switching from the Unity game engine to Godot. He will share benefits, pitfalls, and best practices encountered during the development of Halls of Torment.","TalkName":"Making a Commercial Indie Game with Godot","TalkLanguage":"EN","TalkHall":"Lecture Hall 1","TalkTime":"9. 12. 15:00","company":"Chasing Carrots","description":"Paul Lawitzki is lead game designer and programmer at the indie games studio Chasing Carrots based in Stuttgart Germany. He is creative director on the studio's recent success title Halls of Torment which was also their first commercial title made with the Godot game engine.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/cc\/lawitzki.jpg","jobTitle":"game designer and programmer"}
Khris Brown
Vox Point LLC
{"Filter":"Art","FilterValue":"Art\/Audio","Name":"Khris Brown","TalkDescription":"Working with actors can be one of the most exciting, daunting, and expensive portions of game production. Compressed schedules, limited budgets, and a lack of familiarity with actors' mindsets and terminology can add pressure to what should be a joyful, collaborative, and freeing exploration of dramatic possibilities. In this talk, Khris Brown will share her insights, best practices, and the most useful tools she's developed in over 3 decades working as a casting and voice director for games. Learn how to get the best work from your actors (and yourself) in this talk from one of the industry's casting and directing pioneers and leaders, telling tales from the beginning of LucasArts' Full Throttle and Grim Fandango era, through to recent work on titles such as Assassin's Creed, World of Warcraft, Psychonauts 1 & 2, Return to Monkey Island, Sea of Thieves, and Wayfinder.","TalkName":"Optimized Acting Direction: Efficient, Emotional, Engaging","TalkLanguage":"EN","TalkHall":"Lecture Hall 2","TalkTime":"8. 12. 14:00","company":"Vox Point LLC","description":"Khris Brown has been working in VO for games, animation, and film for over 30 years. As a founding member of the Lucasfilm Games voice department, she pioneered the beginning of the industry, casting, directing, and leading a team of editors to create a gold standard for voice production. She has worked on numerous Academy-Award nominated films and an Emmy-award winning animation series through Skywalker Sound, and is credited in award-winning titles from LucasArts, Double Fine, Ubisoft, EA, Activision, Blizzard, Telltale, and more. She founded the Narrative Talent Group at Ubisoft Montreal, and is currently both the in-house casting & voice director for Double Fine Productions, as well as the president of Vox Point, LLC.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/vpl\/brown.jpg","jobTitle":"President"}
Jaroslav Menčík
MAVERICKS advokáti s.r.o.
{"Filter":"Business","FilterValue":"Business","Name":"Jaroslav Men\u010d\u00edk","TalkDescription":"Are you struggling with attracting and motivating key members of your game dev team? Then you should consider implementing an employee stock option plan (ESOP)! An ESOP is a great tool to increase the productivity of your team, especially if your game studio does not have the financial resources to attract qualified employees. In my talk, I will discuss the most common types of ESOPs used in the game dev industry as well as their advantages and disadvantages.","TalkName":"Attracting Game Dev Talent with Employee Stock Option Plans","TalkLanguage":"EN","TalkHall":"Lecture Hall 2","TalkTime":"9. 12. 13:00","company":"MAVERICKS advok\u00e1ti s.r.o.","description":"Jaroslav is the head of video game practice at MAVERICKS law firm based in Prague. He regularly advises game studios, indie developers, publishers and investors on publishing & investment deals, intellectual property issues, licensing and protection of brand. Jaroslav regularly lectures on video game law at conferences and universities.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/ma\/mencik.jpg","jobTitle":"Partner | Head of Video Games","OtherTalks":[{"id":136,"name":"GameDev Legal Clinic","filter":"Edu","speakerId":51,"description":"Are you developing the best video game of all times but fear the legal challenges that lie ahead? You don\u2019t have to anymore! GDS is organizing a legal clinic with a video game lawyer who will happily answer all your questions, whether you are a small indie studio working on your first game or an experienced team developing a AAA title.","validFrom":"2023-12-05 00:00:00","sortIndex":1024,"lang":"EN","start":"2023-12-09 14:00:00","duration":110,"hallId":7,"virtualSpeakerName":null,"ignoreInSchedule":null,"hallName":"hall_lecture_7","Filter":"Edu","FilterValue":"Industry Support"}]}
Kateřina Rinck
Bohemia Interactive Simulations
{"Filter":"Design","FilterValue":"Game\/Design","Name":"Kate\u0159ina Rinck","TalkDescription":"A QA Manager from Bohemia Interactive Simulation (a world leader in military simulations) will speak about how testing is done in their domain, and about testers being a valuable part of development. Previous IT background is not a must anymore, we learned to value soft skills as well as hard skills. Understanding your product and its use cases is key.","TalkName":"Software QA done differently","TalkLanguage":"EN","TalkHall":"Lecture Hall 1","TalkTime":"9. 12. 12:00","company":"Bohemia Interactive Simulations","description":"I started as a Junior tester in BISim 6,5 years ago. Through my career, I always focused on how to work best with people and lead them, outside of testing itself. As a QA Manager, I am involved in hiring, onboarding, managing, production, project refinements, estimations and more. I love animals, movies and food :).","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/bis\/rinck.jpg","jobTitle":"QA Manager"}
Baldvin Albertsson
Vitar games
{"Filter":"Business","FilterValue":"Business","Name":"Baldvin Albertsson","TalkDescription":"You, the person reading this text on a brochure relating to a game conference has probably once, maybe twice dreamt of starting your own company to create the game of your dream. Yes you have, I know but then you just shrugged your head and thought to yourself \"where do I even begin?\" Well check me out and I will tell you how to refine your idea, and how to make your market thesis. Then we talk about investors, your pitch-deck, preperation, your expectations, the mindset of investors and ultimately prepare you for how much fun your first \"no\" will be.","TalkName":"How I funded my game company with nothing but sheer enthusiasm","TalkLanguage":"EN","TalkHall":"Lecture Hall 2","TalkTime":"9. 12. 14:00","company":"Vitar games","description":"With humble beginnings in live music, Baldvin trained as a classical theatre actor to become a director. After 10 years as a producer and director, he decided to take a leap of faith. All based on a fluke incident with an industry veteran that inspired him to found a game company with zero experience in programming and no contacts in the industry. Today Baldvin is the CEO of Vitar Games, a Vc-backed boutique game studio in Reykjav\u00edk, Iceland currently developing their first game, Dig In. A niche strategy game that combines the best of colony sims with real-time strategy.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/vg\/albertsson.jpg","jobTitle":"Founder & CEO"}
Marketa Mentelova
CzechInvest
{"Filter":"Edu","FilterValue":"Industry Support","Name":"Marketa Mentelova","TalkDescription":"Creative BIC is a part of a Technology Incubation - programme by the CzechInvest Agency. It offers financial and non-financial support for the startups from the creative sector, including gaming industry. If 1. you are young company and if 2. you are developing innovative TECHNOLOGY, come to hear us out. Important thing to say: unfortunately, we cannot support the amazing creativity within the gaming industry (such as game development etc), the technology innovation is the key.","TalkName":"Technology Incubation \u2013 Creative BIC","TalkLanguage":"EN","TalkHall":"Industry Hall","TalkTime":"8. 12. 12:30","company":"CzechInvest","description":"For over four years, Mark\u00e9ta has been a valuable member of CzechInvest, where she has taken a conceptual approach to the creative industries. She successfully advocated for the establishment of a creative incubator as part of the Technological Incubation project. Alongside her colleagues, she elevated the standard of the international competition, Creative Business Cup. As the Project Manager of Creative BIC, she was responsible for the entire process of incubating companies, from their selection to their successful incubation. Currently, she is leading Creative HUB.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/CzechInvest\/Marketa-Mentelova.jpg","jobTitle":"Director of Creative HUB"}
{"Filter":"Art","FilterValue":"Art\/Audio","Name":"Merle Palk","TalkDescription":"In the quick-paced game development, artists face a unique set of challenges. Join Merle for a talk about her experiences in creating art for both in-house projects and clients, focusing on the Roblox platform.","TalkName":"The Agile Artist: Creating Magic in High-Turnaround Game Projects","TalkLanguage":"EN","TalkHall":"Lecture Hall 2","TalkTime":"8. 12. 17:00","company":"Simple Magic","description":"Merle Palk is an game artist from Estonia, who has a previous background in both project management and customer support. She is currently responsible for the leadership of a small but great art team in Simple Magic, which focuses mainly on Roblox platform.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/sm\/palk.jpg","jobTitle":"Art Lead"}
{"Filter":"Technical","FilterValue":"Technical","Name":"Yaroslav Diatel","TalkDescription":"The topic will cover our approach to implementation of the NPCs routines and long term schedules used to build believable open world experience. We'll talk about the balance between the complexity and user-friendliness, the tools we create and use for complex, open world setups. We'll discuss the challenges during the Dying Light 2 development, the solutions and the future plans for the AI life system in CEngine. This talk will be helpful for the technology or gameplay programmers along with the open world and level designers.","TalkName":"AI life in Dying Light 2, NPC's routines and schedules","TalkLanguage":"EN","TalkHall":"MADFINGER Games Hall","TalkTime":"8. 12. 12:30","company":"Techland","description":"Working as a programmer in gamedev for more than 8 years, currently in Techland for the last 5 years. Released games: Dying Light 2, Dying Light 1 port on Switch, Dying Light 1 GAAS, Pure Farming 2018. Currently working on new Techland unannounced AAA Open World Action-RPG.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/t\/diatel.jpg","jobTitle":"Technology programmer"}
Vladimír Geršl
Cyber Sail Consulting
{"Filter":"Business","FilterValue":"Business","Name":"Vladim\u00edr Ger\u0161l","TalkDescription":"Join industry experts as they delve into the multifaceted landscape of modern publishing. This engaging panel will explore a spectrum of publishing avenues, ranging from indie and AA to shadow publishing and self-publishing. Participants will analyze the pivotal role of publishers, deliberate on the types of games best suited for self-publishing versus those more fitting for traditional publishing, and engage in a collaborative exploration of diverse opinions alongside the audience. Brought to you by CyberSail Consulting, a powerhouse with an extensive network of over 70 connections of publishers, this discussion promises insights into the evolving dynamics of the publishing industry.
Guests: Guillaume Jamet, George Mamakos, Marek Rabas, Erik Kovac. Hosted by Vladim\u00edr Ger\u0161l","TalkName":"Panel discussion \u2013 Diverse Realms of Contemporary Publishing","TalkLanguage":"EN","TalkHall":"MADFINGER Games Hall","TalkTime":"8. 12. 17:00","company":"Cyber Sail Consulting","description":"Vlad is an experienced executive in the game industry (Activision, Sony, Plaion). With 2 BAFTA nominations, plus multiple million-copy-selling console\/PC titles to his credit, Vlad has never led any commercially unsuccessful game \u2013 making him one of the top producers\/advisors in the business.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/cyber\/VladGersl.png","jobTitle":"CEO","OtherTalks":[{"id":91,"name":"Pitching Session","filter":"Business","speakerId":93,"description":"Selected indie developers will get the opportunity to present their game in front of a number of experts who can provide you with relevant feedback and maybe even establish cooperation in the future.
Join us to witness and support game developers showcasing their projects with courage in front of publishers and business veterans. Be inspired by their pitching presentations, and the feedback from experts can offer valuable insights for your own future projects. Perhaps, it might even ignite the motivation to embark on your own creative venture. Attend to gain inspiration, education, or learn from the experiences and mistakes of others.","validFrom":"2023-11-01 00:00:00","sortIndex":1024,"lang":"EN","start":"2023-12-09 17:00:00","duration":50,"hallId":5,"virtualSpeakerName":null,"ignoreInSchedule":null,"hallName":"hall_lecture_5","Filter":"Business","FilterValue":"Business"}]}
Guillaume Jamet
Plug In Digital / Dear Villagers
{"Filter":"Business","FilterValue":"Business","Name":"Guillaume Jamet","TalkName":"Panel discussion \u2013 Diverse Realms of Contemporary Publishing","TalkLanguage":"EN","TalkHall":"MADFINGER Games Hall","TalkTime":"8. 12. 17:00","company":"Plug In Digital \/ Dear Villagers","description":"Guillaume is a video game marketing veteran journeying through the industry since the early 00\u2019s. In 2015, he founded his own indie publishing label, later acquired by Plug In Digital. Guillaume joined the company as VP Head of Publishing and is now managing all the activities of Dear Villagers and PID Games, Plug In Digital\u2019s publishing branches.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/pid\/jamet.jpg","jobTitle":"VP Head of Publishing"}
George Mamakos
3D Realms Entertainment
{"Filter":"Business","FilterValue":"Business","Name":"George Mamakos","TalkName":"Panel discussion \u2013 Diverse Realms of Contemporary Publishing","TalkLanguage":"EN","TalkHall":"MADFINGER Games Hall","TalkTime":"8. 12. 17:00","company":"3D Realms Entertainment","description":"George Mamakos is the Marketing Director at 3D Realms, the publisher behind iconic games like Duke Nukem, Shadow Warrior, Max Payne, and more recently Ion Fury, Cultic, and Tempest Rising. George has been part of the gaming industry for over 15 years working for leading and innovative publishers and developers (Electronic Arts, Keen Software House, 1C Publishing). Some of the most popular titles and franchises he has been part of include EA Sports FIFA, Battlefield, Need for Speed, The Sims, Star Wars: The Old Republic, Space Engineers, Men of War, Ion Fury, Tempest Rising.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/3dre\/mamakos.jpg","jobTitle":"Marketing Director"}
Olof Tedin
Game Habitat / Invest in Skåne
{"Filter":"Business","FilterValue":"Business","Name":"Olof Tedin","TalkDescription":"Southern Sweden is a world-leading hub for game development with a 7 of the 10 largest triple As in Sweden, over 120 studios and 1700 developers. Games like \"The Division 2\", \"Hitman\", \"My Friend Pedro\", \"Sayonara Wildhearts\" and IPs like Avatar, Star Wars and James Bond under development call this region home. But why? What is the secret sauce? We would argue \"Community\" and Work-Life Balance\".","TalkName":"\"The Importance of Work-life balance and community - a southern Sweden perspective\"","TalkLanguage":"EN","TalkHall":"Lecture Hall 1","TalkTime":"9. 12. 11:30","company":"Game Habitat \/ Invest in Sk\u00e5ne","description":"Olof Tedin is a life-long gamer with a passion for connecting people, opportunities and helping others achieve their goals. This is refelcted in his day-job as a business developer and boardmember at Game Habitat - a unique game development hub in southern Sweden.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/gh\/tedin.jpg","jobTitle":"Board Member \/ Business Developer"}
{"Filter":"Business","FilterValue":"Business","Name":"Mao Sugiyama","TalkDescription":"Interested in self-publishing on Nintendo Switch and to get support in the process? It\u2019s very straightforward \u2013 find out where to start and get the right contacts.","TalkName":"Nintendo Switch - An introduction for Developers and Publishers","TalkLanguage":"EN","TalkHall":"MADFINGER Games Hall","TalkTime":"9. 12. 10:00","company":"Nintendo","description":"Your point of contact at Nintendo.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/n\/sugiyama.jpg","jobTitle":"Business Development Manager"}
Pavel Barák
Czech Game Developers Association
{"Filter":"Edu","FilterValue":"Industry Support","Name":"Pavel Bar\u00e1k","TalkDescription":"New industry data for 2022 including revenues, employees and demographic data. Issues and requests of the Czech game development industry will be also presented as well as the vision for the future years.","TalkName":"Press Conference \u2013 Czech Games Industry","TalkLanguage":"CZ","TalkHall":"MADFINGER Games Hall","TalkTime":"8. 12. 11:00","company":"Czech Game Developers Association","description":"Pavel has been active in the game industry for more than 20 years. A co-founder and chairman of the Czech Game Developers Association (GDACZ), which supports and represents developers in the Czech Republic. He is the author of recently released study \u201cCzech Video Game Industry\u201d researching local game development and current state of the industry.
For the past ten years, he has been the director of the oldest independent game development conference in Europe, the Game Developers Session, which is also one of the largest game conferences in the region. In 2005, he founded Handjoy, a game development studio that specializes in mobile and advertising games and has released more than 10 commercial titles to date.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/gda\/barak.jpg","jobTitle":"Chairman","OtherTalks":[{"id":51,"name":"Panel discussion - From a gemedev student to a game industry expert","filter":"Edu","speakerId":61,"description":"What can you do to improve your chances of getting employed in the European game industry after your graduation? What should game developer studios and professional game education institutions do to bridge the gap between professional game education and the game industry? In this panel game industry talent-building experts Suvi Latva (Neogames Finland, Finland), Johanna Nylander (Dataspelbranchen, Sweden), Jean Gr\u00e9ban (Walga, Belgium) and Pavel Bar\u00e1k (GDACZ, Czech Republic) discuss these and other game industry talent-building-related questions. The panel is hosted by EGDF managing director Jari-Pekka Kaleva.","validFrom":"2023-11-01 00:00:00","sortIndex":1040,"lang":"EN","start":"2023-12-09 11:00:00","duration":50,"hallId":5,"virtualSpeakerName":null,"ignoreInSchedule":1,"hallName":"hall_lecture_5","Filter":"Edu","FilterValue":"Industry Support"}]}
Anton Romanenko
SCS Software
{"Filter":"Design","FilterValue":"Game\/Design","Name":"Anton Romanenko","TalkDescription":"The talk provides a theoretical framework for thinking about non-verbal narrativity in video games. The notion of environmental narrative is often used to describe the ways in which scenes and landscapes can be endowed with meaning. However, since the term is often referred to self-explanatory vignettes and gameplay elements, it might be beneficial to think of representing landscapes in terms of lyrical poetry.","TalkName":"Environmental Narrative and Environmental Lyric: Approaches to Narrativity in Games","TalkLanguage":"EN","TalkHall":"Lecture Hall 1","TalkTime":"8. 12. 15:30","company":"SCS Software","description":"Anton Romanenko is a senior researcher at SCS Software where he supervises research processes for American Truck Simulator. He graduated from the Faculty of Arts at Charles University in Prague with a degree in English and American Studies and cultural theory. His research interests include narrativity in video games, poetry, and translingualism.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/scs\/romanenko.jpg","jobTitle":"Researcher"}
Tsahi Liberman
Styrax Studios
{"Filter":"Design","FilterValue":"Game\/Design","Name":"Tsahi Liberman","TalkDescription":"In the eons-long blockbuster known as Earth, we, the human headliners, have had the stage to ourselves. Sure, there were a few cameo appearances by animals, insects, and those underwater influencers known as fish, but let's be real\u2014it was a solo act with a quirky supporting cast. Then, surprise! We unleashed a technological encore: artificial intelligence, the sassiest addition to our cosmic circus.
These digital prodigies are multiplying faster than memes in a social media storm, gaining wisdom like they binge-watched the entire history of the universe overnight. It's like the Borg threw a Silicon Valley-style party, and we're left wondering if our invite got lost in the spam folder. Should we be anxious about an AI takeover? How do you send a peace treaty to ones and zeros? And, for the love of all things binary, can these AI wunderkinds drop a juicy swear word?
As we navigate this sci-fi soap opera, brimming with silicon superheroes and algorithmic antics, buckle up for a ride that's part epic saga, part stand-up special, and all-around digital rollercoaster\u2014because the future just got a software upgrade, and it's trending!","TalkName":"This AI is Rude! - The future of Empathy with Cyborgs","TalkLanguage":"EN","TalkHall":"MADFINGER Games Hall","TalkTime":"9. 12. 11:00","company":"Styrax Studios","description":"Nordic by heart, Latino by nature, an award winning Game designer, producer and educator. Traveling the world and the forbidden realms to empower those who are less fortunate, a keen gamer for all platforms and genres, Currently the co founder of Styrax studios, a Halifax Canada based game studio working on Console, PC and mobile games in various genres, and an owner of a new Stealth Toronto based studio, working on a gamified platform for the future of commerce, education and mental health.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/styrax\/TsahiLiberman.jpeg","jobTitle":"Head of Studio"}
{"Filter":"Business","FilterValue":"Business","Name":"Sanja \u010ce\u017eek","TalkDescription":"\u201cWe do whatever we want\u201d was the philosophy behind and in front of Fuchs+Dachs Dev studio and forever will be. However, what happens behind these free spirited words? Well, a lot of work and side-hustle that we have to do, so our own games can come to life and keep being developed and signed.
During her presentation Sanja will talk about how a certain amount of experience from the Advertising industry, that she considered to be useless to her as a creative, actually came to use in her everyday life and work and how it is a great part of 99% of projects handled by Fuchs+Dachs including the production of our own Premium games.
How Marketing and game Dev experience helped us build stronger game concepts, with strong IP potential and pitch decks that led us to many clients, with big names, hiring us to do game concepts for their internal or external needs and what this means for us when we zoom out the whole situation. From Sanja\u2019s talk, the listeners will broaden their perspective and POV on the Gaming Industry can come useful as a powerful tool, not only when it comes to the internal creative process itself, but also internally when it comes to maintaining a healthy team and externally when communicating with the Publishers.","TalkName":"You have to give life to earn life.","TalkLanguage":"EN","TalkHall":"Lecture Hall 2","TalkTime":"9. 12. 15:00","company":"Fuchs+Dachs","description":"Sanja Cezek is Serbian-born creative who began her career as a freelance designer, before she enrolled into the Academy of Arts, Novi Sad, Serbia. In 2012 Sanja moves to Vienna and starts her career in the Advertising industry, which continues after she moves her life to Bratislava and Prague. During her 6 year long advertising career, she had an opportunity to work in the fields of product design, various offline and online campaigns, web and game design.
In 2015 she becomes a co-founder of Fuchs+Dachs studio in Prague. Since 2018, until its release in 2020, Sanja was one of four core people behind the \u201cMinistry of Broadcast\u201d game, published for PC\/Nintendo Switch. Alongside with \"Twin Petes\" studio from Brno, Fuchs Dachs studio has won \u2018the best gameplay\u201d at Game Access Brno and was nominated in the world\u2019s most famous indie gaming conferences, such is: E3 Los Angeles, Tokyo Game Show 2018, Tokyo Game Show 2019, Game Connection Paris, Indiecade LA, Indiecade Paris, Dreamhack Dallas, EGX Berlin, PAX East Boston and many others.
During the last five years of her career, she had an opportunity to create games for clients such as Cartoon Network (USA), Touhou Project (Japan) and Microsoft (USA), UniCredit Bank (CZ) and British Council (UK). Today, with her team she works on creating Premium games focused on delivering unique game mechanics through distinctive Art direction and Narrative experience. She also continues to create games for Brands, utilizing her Advertising and Game design knowledge. So far, she has been a speaker at many conferences and events, including the \"For The Win\" Conference by SGA (Serbia) in 2022, WN Conference Belgrade 2023 and more than once she has been a guest teacher at the Academy of Arts in Novi Sad (BA Game design Course). She has been working as a Premium game consultant for other indie dev studios.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/fd\/cezek.jpg","jobTitle":"Head of William Wallace"}
Ævar Örn Kvaran
Vitar Games
{"Filter":"Technical","FilterValue":"Technical","Name":"\u00c6var \u00d6rn Kvaran","TalkDescription":"In this talk I will explain how we use Voxel Plugin for Unreal Engine in combination with splines to create trenches at runtime. I will also talk about the challenges we faced and how we solved them.","TalkName":"Splines & Voxels: Runtime Trench building in Unreal Engine","TalkLanguage":"EN","TalkHall":"Lecture Hall 1","TalkTime":"9. 12. 16:00","company":"Vitar Games","description":"\u00c6var been working in video games in iceland since 2009, he has worked at several studios including CCP Games & Mainframe industries on titles like Eve Online and Pax Dei. At CCP he got introduced to Unreal Engine and hasn\u00b4t looked back since.
\u00c6var recently co-founded the Icelandic startup Vitar Games and is currently working on Dig In: A managament strategy game set in World war 1","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/vg\/kvaran.jpg","jobTitle":"CTO & Co-founder"}
Ján Dušek
Bohemia Interactive
{"Filter":"Art","FilterValue":"Art\/Audio","Name":"J\u00e1n Du\u0161ek","TalkDescription":"Let's dive into evolution of audio soundscape in Arma video game series, from famous Operation Flashpoint to very recent Arma Reforger! We'll go through audio engines, sound design and sound designer's workflows, sound recording sessions, voice overs, but also music compositions from early VST tracks to recording and mixing of live orchestra! In Arma, authenticity matters.","TalkName":"Evolution of audio in Arma","TalkLanguage":"EN","TalkHall":"MADFINGER Games Hall","TalkTime":"9. 12. 16:00","company":"Bohemia Interactive","description":"Jan Dusek is a veteran of Bohemia Interactive, project lead of Arma Reforger and former Audio Lead. He studied physics, composed music and created sound design for many indie video games during his 25+ year long carrer, but his main work is sound design and music for Arma 3. He plays classical guitar and loves chilli peppers.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/bi\/dusek.jpg","jobTitle":"Project Lead"}
Ekaterina Koldaeva
MY.GAMES
{"Filter":"Business","FilterValue":"Business","Name":"Ekaterina Koldaeva","TalkDescription":"In the dynamic realm of modern gaming, where player engagement and evolving experiences are key, the management of LiveOps monetization and game economy changes has emerged as a pivotal challenge. Join us in this enlightening talk as we delve into the intricacies of \"Taming the Entropy: how to manage LiveOps monetization and game economy changes.\"
In this engaging discussion, we will explore the delicate dance between LiveOps monetization strategies and the ever-shifting landscape of game economies. It is a challenge to develop and release the game but within the f2p realm it gets real only after launch. How should the game evolve? How to keep players from getting bored? What to do with monetization if it goes awry (and it will)? Let's talk about adapting monetization models and game systems to maintain player interest, satisfaction, and financial success.","TalkName":"How to manage LiveOps monetization","TalkLanguage":"EN","TalkHall":"Lecture Hall 1","TalkTime":"8. 12. 16:30","company":"MY.GAMES","description":"With a proven six-year track record in the game development industry, Ekaterina has collaborated with major players like Playgendary, Belka Games, Wargaming, and MY.GAMES. Her impact is evident in popular titles such as \"Partymasters,\" \"Flip the Gun,\" \"Tank Stars,\" and \"Clockmaker.\" Specializing in metagame systems, game economics, and monetization strategies, her academic background ensures balanced and engaging player experiences. Currently serving as a monetization manager, she contribute to the recently announced Hawked project, War Robots Frontiers, and an unannounced AAA free-to-play project. As a speaker, they eagerly share insights from their journey, offering unique perspectives on game design, monetization, and LiveOps.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/MyGames\/Koldaeva.jpg","jobTitle":"Monetization Manager"}
Jan-Hendrik Pfitzner
GIANTS Software
{"Filter":"Technical","FilterValue":"Technical","Name":"Jan-Hendrik Pfitzner","TalkDescription":"The Farming Simulator franchise is a beloved simulation title, enjoyed by millions of players around the world. In this talk, we will be sharing insights into the production pipeline of such a unique sandbox game, and how GIANTS Software navigates the process from pre-production to fully released builds across all platforms. We will also delve into how a small team of 80 people is able to bring 400+ assets into the main title, and how we build our code and assets on a daily basis to ensure that both our internal team and external partners are supplied with the most recent builds of the game. Additionally, we will have a quick post mortem on the challenges that cross-play posed for us in FS22 and how we overcame them. We will also explain how we closely work with our modding community to bring user-generated content into the game on all supported platforms via our in-game ModHub. Overall, this talk will provide a comprehensive look into the development and production pipeline of the Farming Simulator franchise, showcasing the various processes and tools that we utilize to create and deliver a successful game, and how we work with our community to bring new and innovative features to the game.","TalkName":"Farming Simulator Production Pipeline","TalkLanguage":"EN","TalkHall":"MADFINGER Games Hall","TalkTime":"8. 12. 15:30","company":"GIANTS Software","description":"Jan-Hendrik Pfitzner is Technical Coordinator at GIANTS Software and has presented at various conferences such as Agritechnica, Devcom and FarmCon. As a speaker, he is known for sharing his expertise and insights on the latest developments in game development, especially regarding the simulation of agricultural environments in video games. After studying at RWTH Aachen University, Jan-Hendrik started working at GIANTS Software in 2013.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/gs\/pfitzner.jpg","jobTitle":"Technical Coordinator"}
Sonia Fizek
TH Köln, Cologne Game Lab
{"Filter":"Edu","FilterValue":"Industry Support","Name":"Sonia Fizek","TalkDescription":"Since the conception of the United Nations\u2019 Playing for the Planet Alliance in 2019, more video games have engaged with the topic of climate crisis, one of the biggest challenges of our times. However, to fully grasp the power of games and play to change the reality around us, we should go beyond uplifting developer interviews, positive press coverages and in-game player engagement with dedicated content. Are video games really capable of supporting larger populations in preparing for and imagining different futures? What are the opportunities but also the limits of playing with technological nature? And how can higher education prepare future generations of game developers with a skillset and a mindset able to contribute to a more ecologically aware game industry? In this talk, I will engage with those questions, presenting data from the Greening Games Education report written by the international Greening Games research team led by Cologne Game Lab at TH K\u00f6ln (www.greeningames.eu).","TalkName":"Greening Games. Designing and Teaching for Futures in Times of Climate Crisis.","TalkLanguage":"EN","TalkHall":"Industry Hall","TalkTime":"8. 12. 14:00","company":"TH K\u00f6ln, Cologne Game Lab","description":"Sonia Fizek holds a professorship in Media and Game Studies at the Cologne Game Lab at TH K\u00f6ln. She is also an author of Playing at a Distance. Borderlands of Video Game Aesthetic (Cambridge, MA: MIT Press 2022) and the principal investigator of \u201cGreening Games\u201d, an international project on the sustainability of video games (funded by the German Academic Exchange Service EU\/DAAD).","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/cgl\/fizek.jpg","jobTitle":"Professor of Media & Game Studies"}
Emre Bugday
Bohemia Interactive
{"Filter":"Design","FilterValue":"Game\/Design","Name":"Emre Bugday","TalkDescription":"The notion of making design decisions based on marketability is a controversial topic. Many see it as a fundamental requirement for increasing financial success and many see it as a practice that can kill the soul and identity of a project. In this talk, we will talk about how we can strike a balance between the two.","TalkName":"Designing Marketable Games","TalkLanguage":"EN","TalkHall":"Lecture Hall 1","TalkTime":"9. 12. 13:00","company":"Bohemia Interactive","description":"Emre is an American Technical Designer with experiences varying from indie titles to franchises like the Arma series. He is currently working at Bohemia Interactive as a Senior Technical Designer, working on the Arma franchise.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/bi\/bugday.jpg","jobTitle":"Senior Technical Designer"}
Anna Bartošková
Creative Europe Desk CZ MEDIA
{"Filter":"Edu","FilterValue":"Industry Support","Name":"Anna Barto\u0161kov\u00e1","TalkDescription":"Creative Europe is the European Union\u2018s programme to
support the culture and audiovisual sectors. For the pro-
gramming period 2021-2027, its budget had been increased
to nearly EUR 2,5 billion. The MEDIA strand supports
the development of new films, video games, TV productions and
online formats, distribution, film festivals and markets,
training programmes for audiovisual professionals,
cinemas and VOD platforms. What are the funding
opportunities available to developers and professionals from gaming industry? What projects are eligible to receive support and under which conditions?","TalkName":"Funding opportunities for video games developers from the Creative Europe MEDIA programme","TalkLanguage":"CZ","TalkHall":"Industry Hall","TalkTime":"8. 12. 12:00","company":"Creative Europe Desk CZ MEDIA","description":"I graduated from the Faculty of Arts at Charles University with major in cultural studies. Before joining the Creative Europe MEDIA Desk I worked for the Forum of Independents of Karlovy Vary International Film Festival. I also collaborated with the festival Days of European Films and regularly organized the Prague Quadrennial (2007, 2011, 2015, 2019).","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/cedm\/bartoskova.jpg","jobTitle":"Programme coordinator"}
Martin Pernica
Flying Rat Studio
{"Filter":"Technical","FilterValue":"Technical","Name":"Martin Pernica","TalkDescription":"We will take a deep dive into how modern CPUs, with their mix of high performance and efficient cores, are changing the way games and software run. We'll explore the innovative interplay between these cores and their threads, using new OS APIs on Windows and macOS to balance your game workloads. Not only we will look under the hood, we will also try to answer the \"why to do that\" question.","TalkName":"Multithreading Magic: Unleashing Modern Parallel Processing","TalkLanguage":"EN","TalkHall":"MADFINGER Games Hall","TalkTime":"9. 12. 12:00","company":"Flying Rat Studio","description":"CTO by day, developer by night. He has been working in the game industry for quite some time and has a passion for anything technology related that helps his teams make their dreams come true.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/frs\/pernica.jpg","jobTitle":"CTO"}
Natalia Agafonova
Bohemia Interactive
{"Filter":"Business","FilterValue":"Business","Name":"Natalia Agafonova","TalkDescription":"How do you make a game that is moddable? What surprises can you expect during development and beyond? Arma franchise has a long history with developing games which over the years community has expanded beyond our wildest dreams. With our latest title: Arma Reforger, we extended our moddability experience to consoles.
This talk is for everyone interested in lessons we've learned in Bohemia over the years that help us to enable our community to be creative.","TalkName":"Tales from the trenches: developing moddable games for multiple platforms!","TalkLanguage":"EN","TalkHall":"Lecture Hall 2","TalkTime":"9. 12. 11:30","company":"Bohemia Interactive","description":"Natalia is leading the production of the Arma series at Bohemia Interactive. In her work, she is currently focusing on moddable games developed on an in-house Enfusion engine.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/bi\/agafonova.jpg","jobTitle":"Lead Producer"}
{"Filter":"Art","FilterValue":"Art\/Audio","Name":"Rohit Singh","TalkDescription":"Creating 3D characters is a very important aspect for any film and games, you can express a lot through your characters like story telling or the environment they belong too by applying few art principals which can bring more appeal in your projects. I will share some insights and tips on how I approach my professional and personal work. Also I will share a character breakdown from my personal project on how to avoid mistakes by doing rough paint overs before making any final adjustment in 3D.","TalkName":"Creating 3d Illustration for Character Art","TalkLanguage":"EN","TalkHall":"MADFINGER Games Hall","TalkTime":"9. 12. 17:00","company":"Hangar13","description":"Rohit is a Principal Character Artist at Hangar-13 Games and he worked on Red Dead Redemption 2 and Mafia-Definitive Edition as Lead Character Artist.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/h13\/singh.jpg","jobTitle":"Principal Character Artist"}
Dana Hanousek
Bohemia Interactive
{"Filter":"Business","FilterValue":"Business","Name":"Dana Hanousek","TalkDescription":"The role of a game producer remains enigmatic in the world of game development.
Job descriptions can vary widely and expectations range from zero to the stratosphere.
But this uncertainty has its benefits.
Join me as we explore practical ways to define your own production style, juggle project and people management, and make the most out of the creative chaos that can drive success.","TalkName":"Game Production: Taking advantage of the chaos","TalkLanguage":"EN","TalkHall":"Lecture Hall 2","TalkTime":"9. 12. 11:00","company":"Bohemia Interactive","description":"With 6 years in the gaming industry, Dana Hanousek transitioned from community management to achieve her dream as a Producer at Bohemia Interactive, shaping games like Vigor and an exciting unannounced project.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/bi\/hanousek.jpg","jobTitle":"Producer"}
{"Filter":"Art","FilterValue":"Art\/Audio","Name":"Mike Bodie","TalkDescription":"If you've ever worked with or searched for voice actors you\u2019ve probably learned it's a bit more complex than you initially thought. Fortunately, in this talk you'll be made aware of some of the pitfalls and first-time errors to avoid in the future. \u201cWorking with Voice Actors\u201d will hopefully arm you with new ideas and strategies for your next VO session whether you're an indie or veteran developer.","TalkName":"Working with Voice Actors","TalkLanguage":"EN","TalkHall":"Lecture Hall 2","TalkTime":"8. 12. 13:00","company":"Voice Actor","description":"Mike is a multi-award winning Actor, Voice Actor, VO Director & Performance Capture Artist based in London & Los Angeles. His previous AAA VO work includes, STAR WARS: BATTLEFRONT 2, THE DIVISION 2, CONTROL, GHOST RECON: BREAKPOINT, and STAR CITIZEN in addition to numerous indie & mobile titles.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/va\/bodie.jpg","jobTitle":"VO Director"}
Tomasz Gadomski
11 bit studios S.A.
{"Filter":"Business","FilterValue":"Business","Name":"Tomasz Gadomski","TalkDescription":"During this short yet comprehensive talk, developers, especially relatively fresh to the market will learn via examples on how prepare themselves both legally and business wise for expanding their IP. At what stage should we start thinking of designing our Baby Yoda? How to secure rights to my merch? What are the risks for the brand of teaming up with an influencer? What to expect from negotiations with streaming providers while thinking of making a TV series out of our game? You may not get a straight answer but maybe avoid some traps during your quest for getting one.","TalkName":"How to make your own Baby Yoda - developers' guide to expanding games IP","TalkLanguage":"EN","TalkHall":"Lecture Hall 1","TalkTime":"8. 12. 17:00","company":"11 bit studios S.A.","description":"Legal Expert at 11 bit studio and lecturer of MBA class on Management of IP at PJATK Academy. Being both games and TV addict combines hands-on experience in intellectual property law with passion for media and pop-culture. What brings him the most joy is the ever growing list of movies on IMDB.com he was legal advisor for.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/11b\/gadomski.jpg","jobTitle":"Legal Expert"}
Jakub Brož
Hangar 13 Games
{"Filter":"Business","FilterValue":"Business","Name":"Jakub Bro\u017e","TalkDescription":"You may have already heard of them - UX and UI, supposedly the new kids on the block, but that's just a misconception. UX and UI have been with us all the time, and they are crucial parts of almost any game and require the same amount of care and attention as any other discipline. Yet, they are often marginalized, misunderstood, or even ignored by many. It doesn't matter if you are a solo developer, a small indie team, or part of a big AA\/AAA studio. This talk aims to present one of the ways to approach UX and UI from a leadership perspective and provides the audience with some valuable and practical tips that the speaker earned the hard way.","TalkName":"UX and UI Challenges - Leadership Perspective","TalkLanguage":"EN","TalkHall":"Industry Hall","TalkTime":"9. 12. 16:30","company":"Hangar 13 Games","description":"Jakub is an experienced product lead and creative multipotential with a diverse professional career including space, defense, and SW & HW development. He is currently leading a large, cross-disciplinary UX\/UI team in Hangar 13 working on an unannounced title. He spends his free time with his son, in Unreal Engine, or climbing and running in the mountains.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/h13\/broz.jpg","jobTitle":"Producer"}
Martin Jurasek
Consultant
{"Filter":"Design","FilterValue":"Game\/Design","Name":"Martin Jurasek","TalkDescription":"If you are a game designer looking for improvement, this talk is for you. In this talk, we will address the common challenges faced by game designers, such as documentation writing, team collaboration or how to convince the rest of your team to implement your ideas into the game. We will cover what new approaches you can adopt to help you on the journey of becoming a better game designer.","TalkName":"The common struggle of game designers and how to overcome them","TalkLanguage":"EN","TalkHall":"Industry Hall","TalkTime":"9. 12. 13:00","company":"Consultant","description":"Martin Jurasek is a GD\/UX consultant.
Martin is helping gaming companies to bridge the gap between UX and Game Design. With 10 years in gaming industry both on the sides of UX and Game Design he is well aware of the complexity that game development creates. With hundreds of user tests reviewed and hundreds pages of written documentations he helps to smooth out the UX design and game design process in the development.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/consultant\/jurasek.jpg","jobTitle":"UX\/GD Consultant"}
Petr Pekař
Warhorse Studios
{"Filter":"Art","FilterValue":"Art\/Audio","Name":"Petr Peka\u0159","TalkDescription":"How to create 4 hours long epic cinematic spectacle? In spacious motion capture with dozens of technicians, reliable props and lots of time for preparation? Not a Warhorse way! Small closet, sticks with markers, few enthusiastic indie developers and a lot of duct tape. Presentation about ups & downs of recording cutscenes for KCD and where we went from there. Did we learn from our mistakes though?","TalkName":"Mocapping cutscenes at Warhorse studios alias Creating blockbuster in penurious closet","TalkLanguage":"EN","TalkHall":"Lecture Hall 2","TalkTime":"8. 12. 16:30","company":"Warhorse Studios","description":"Petr Peka\u0159 is Cinematic Director at Warhorse studios. Originally movie editor and director, he moved into the world of gaming as cutscene creator. Worked on Mafia 3 and Kingdom Come: Deliverance, directed cutscenes for KCD DLCs and currently leads department of young talented filmmakers at Warhorse.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/ws\/pekar.jpg","jobTitle":"Lead Cutscene Artist"}
{"Filter":"Edu","FilterValue":"Industry Support","Name":"Jari-Pekka Kaleva","TalkDescription":"What can you do to improve your chances of getting employed in the European game industry after your graduation? What should game developer studios and professional game education institutions do to bridge the gap between professional game education and the game industry? In this panel game industry talent-building experts Suvi Latva (Neogames Finland, Finland), Johanna Nylander (Dataspelbranchen, Sweden), Jean Gr\u00e9ban (Walga, Belgium) and Pavel Bar\u00e1k (GDACZ, Czech Republic) discuss these and other game industry talent-building-related questions. The panel is hosted by EGDF managing director Jari-Pekka Kaleva.","TalkName":"Panel discussion - From a gemedev student to a game industry expert","TalkLanguage":"EN","TalkHall":"Industry Hall","TalkTime":"9. 12. 11:00","company":"EGDF","description":"Jari-Pekka Kaleva is an institution nerd helping the game industry geeks to revolutionise the world we live in. At the moment, he works as Managing Director at the European game industry umbrella organisation EGDF and as Chief Policy Advisor at Neogames Finland association. He has more than a decade of experience tracking both national and EU-level political decision-making from the game industry\u2019s point of view. Before he became a game industry advocate in Helsinki, J-P focused on researching literary institutions in his studies, worked at a games startup in Oulu, and was active in several civic organisations, both domestic and international.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/EGDF\/kaleva.jpg","jobTitle":"Managing Director"}
Johanna Pirker
LMU / GameLabGraz
{"Filter":"Technical","FilterValue":"Technical","Name":"Johanna Pirker","TalkDescription":"In this talk, Johanna Pirker will discuss how Artificial Intelligence has changed the way games are designed over time, how it's currently affecting game development, and how it could change games in the future outside the traditional content design.","TalkName":"Rethinking AI in GameDev","TalkLanguage":"EN","TalkHall":"MADFINGER Games Hall","TalkTime":"9. 12. 13:00","company":"LMU \/ GameLabGraz","description":"Dr. Johanna Pirker is professor for media informatics at the Ludwig Maximilian University of Munich, Germany and at TU Graz in Austria, leading the research group Game Lab Graz, and researches games with a focus on games research, AI, data analysis, and VR technologies.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/LMU\/pirker.jpg","jobTitle":"Professor"}
Johanna Nylander
Swedish Games Industry
{"Filter":"Edu","FilterValue":"Industry Support","Name":"Johanna Nylander","TalkDescription":"What can you do to improve your chances of getting employed in the European game industry after your graduation? What should game developer studios and professional game education institutions do to bridge the gap between professional game education and the game industry? In this panel game industry talent-building experts Suvi Latva (Neogames Finland, Finland), Johanna Nylander (Dataspelbranchen, Sweden), Jean Gr\u00e9ban (Walga, Belgium) and Pavel Bar\u00e1k (GDACZ, Czech Republic) discuss these and other game industry talent-building-related questions. The panel is hosted by EGDF managing director Jari-Pekka Kaleva.","TalkName":"Panel discussion - From a gemedev student to a game industry expert","TalkLanguage":"EN","TalkHall":"Industry Hall","TalkTime":"9. 12. 11:00","company":"Swedish Games Industry","description":"Head of Analytics and Deputy CEO at the Swedish Games Industry association. Collecting and compiling data to improve policy decisions about the games industry, working for a better framework, a better industry and ensure growth on local and global level. Managing the analytics department, including the annual report on the Swedish Games Industry.
Bachelor\u2019s degree in game art with industry experience in marketing. Ex-Gameloft, published author and op-ed columnist.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/EGDF\/nylander.jpg","jobTitle":"Head of Analytics"}
Suvi Latva
Neogames Finland
{"Filter":"Edu","FilterValue":"Industry Support","Name":"Suvi Latva","TalkDescription":"What can you do to improve your chances of getting employed in the European game industry after your graduation? What should game developer studios and professional game education institutions do to bridge the gap between professional game education and the game industry? In this panel game industry talent-building experts Suvi Latva (Neogames Finland, Finland), Johanna Nylander (Dataspelbranchen, Sweden), Jean Gr\u00e9ban (Walga, Belgium) and Pavel Bar\u00e1k (GDACZ, Czech Republic) discuss these and other game industry talent-building-related questions. The panel is hosted by EGDF managing director Jari-Pekka Kaleva.","TalkName":"Panel discussion - From a gemedev student to a game industry expert","TalkLanguage":"EN","TalkHall":"Industry Hall","TalkTime":"9. 12. 11:00","company":"Neogames Finland","description":"Chief Business Advisor in Finland's gaming association Neogames.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/EGDF\/suvi.jpg","jobTitle":"Chief Business Advisor"}
Lucie Tvarohová
Charles Games / Scholastika
{"Filter":"Edu","FilterValue":"Industry Support","Name":"Lucie Tvarohov\u00e1","TalkDescription":"Representatives from Czech and international educational institutions will discuss their current challenges and opportunities. The topics will include the current state of several educational institutions, the sustainability of the educational sector in this area, new technologies and lessons learned from both successful and unsuccessful attempts to expand game development education.","TalkName":"Panel discussion \u2013 Gamedev education in Czech Republic","TalkLanguage":"EN","TalkHall":"Industry Hall","TalkTime":"8. 12. 14:30","company":"Charles Games \/ Scholastika","description":"Lucie Tvarohov\u00e1 is a game art generalist and 3D artist at Charles Games, she worked on a titles as Beecarbonize, Playing Kafka or the upcoming game about children and war (working title \"Toys\"). Beyond that, she also lectures 3D game animation at Scholastika college in Prague.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/edu\/tvar.jpg","jobTitle":"3D Artist, Lecturer"}
Vojtěch Černý
Univerzita Karlova, Matematicko-fyzikání fakulta
{"Filter":"Edu","FilterValue":"Industry Support","Name":"Vojt\u011bch \u010cern\u00fd","TalkDescription":"Representatives from Czech and international educational institutions will discuss their current challenges and opportunities. The topics will include the current state of several educational institutions, the sustainability of the educational sector in this area, new technologies and lessons learned from both successful and unsuccessful attempts to expand game development education.","TalkName":"Panel discussion \u2013 Gamedev education in Czech Republic","TalkLanguage":"EN","TalkHall":"Industry Hall","TalkTime":"8. 12. 14:30","company":"Univerzita Karlova, Matematicko-fyzik\u00e1n\u00ed fakulta","description":"Vojta is a the head of the GameDev specialization at the Faculty of Mathematics and Physics. His specialities are programming, AI and procedural generation, but he's mostly focused on making sure the specialization is running and the students are happy.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/edu\/cerny.jpg","jobTitle":"Head of GameDev"}
Jakub Bakule
Creative Prague
{"Filter":"Edu","FilterValue":"Industry Support","Name":"Jakub Bakule","TalkDescription":"Prague is finally waking up and wants to play a part in the game development! Our aim is slowly turn Prague into the game development hub. To do so we are going to start with a programme supporting young developers. We want them to have an opportunity to continue with their first project and stay working in Prague after studies. To do so, WE NEED YOU! Come listen to our presentation and give us feedback if this is what you need.","TalkName":"How to incubate game development in Prague?","TalkLanguage":"EN","TalkHall":"MADFINGER Games Hall","TalkTime":"8. 12. 11:30","company":"Creative Prague","description":"Jakub holds a PhD. in political science and worked as an analyst at the Czech Ministry of Culture. There he was responsible for key strategic documents and EU funded programme where he was rallying for the development of the cultural and creative industries. In 2021 Jakub started to work at the local level in Prague as a member of the Creative Prague. He developed the baseline for the incubation programme aimed at game development.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/praha\/bakule.jpg","jobTitle":"Analyst"}
Anna Plechata Krausova
NEWTON University
{"Filter":"Edu","FilterValue":"Industry Support","Name":"Anna Plechata Krausova","TalkDescription":"Join Anna on a journey of exploration into the intricate relationship between technology and education. We will uncover how technology revolutionises learning and how education, in turn, moulds the future of technology. From the realm of AI classrooms, we'll explore the fascinating intersection of knowledge and innovation. Get ready for an engaging conversation!","TalkName":"Bridging Tech and Education for a Future of Innovation","TalkLanguage":"EN","TalkHall":"Industry Hall","TalkTime":"8. 12. 13:30","company":"NEWTON University","description":"Anna Plechat\u00e1 Krausov\u00e1 DPhil is a political scientist and sociologist based at NEWTON since 2020. Since 2012 she has also been a lecturer, academic and researcher at the University of Oxford. Anna became the university Chancellor just recently and she has a passion for bringing innovation including AI into higher education and leads the internationalisation process of the university.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/newton\/krausova.jpg","jobTitle":"Chancellor"}
Hedvika Jandová
ANOMALIA | Flying Rat Studio
{"Filter":"Edu","FilterValue":"Industry Support","Name":"Hedvika Jandov\u00e1","TalkDescription":"Embark on a riveting journey through presentation, where I, as a Main Character, unravel the story of my evolution from a Humble Beginner to an Experienced Leader of my Testing Tales. Explore the challenges, triumphs, and invaluable lessons learned along the way, as we delve into the exciting world of game testing and quality assurance. This presentation is not just a personal narrative; it's an invitation for aspiring enthusiasts interested in starting work in the gaming industry, to join us on a transformative adventure. Discover how you too can start or level up your career through Anomalia courses. Don't miss out \u2013 your hero's journey begins here!","TalkName":"Testing Tales: From Zero to Game Dev Hero","TalkLanguage":"CZ","TalkHall":"Industry Hall","TalkTime":"8. 12. 16:30","company":"ANOMALIA | Flying Rat Studio","description":"CQO and Release Manager at Flying Rat Studio and now also mentor for Anomalia. She has been working in the field of Quality Assurance and Release Management for several years. A year ago, she already started to share the knowledge she gained while working on many different projects. Now she sets up processes in the companies she works for and teaches other testing enthusiasts the processes she knows work best. She is trying to achieve success in her main quest - to show people the huge testing possibilities that could raise the level of testing quality.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/anomalia\/jandova.jpg","jobTitle":"Mentor | CQO & Release Manager"}
Martin Vaňo
www.vanomartin.com
{"Filter":"Design","FilterValue":"Game\/Design","Name":"Martin Va\u0148o","TalkDescription":"Avoid the mistakes that everyone keeps repeating for some reason. Yes, even experienced developers and big studios! Come and get ten pieces of invaluable life hacks that Martin has distilled over his years of development and teaching.","TalkName":"The Ten Most Common Mistakes of Novice Designers I","TalkLanguage":"EN","TalkHall":"Workshop Room 1","TalkTime":"8. 12. 12:00","company":"www.vanomartin.com","description":"With 30 years of game design experience, including AAA games, mobile games, and live escape rooms. Martin also teaches game design and development at universities and online.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/anomalia\/vano.jpg","jobTitle":"Senior Guru","OtherTalks":[{"id":138,"name":"Panel Discussion - How to Enter and Succeed in the Gaming Industry I","filter":"Business","speakerId":124,"description":"Game development is bigger than the film and music industries combined. Games offer a very interesting and promising career path. Although today's younger generation consumes games in large quantities, they often have no idea that it is possible to make a living from game development alone. What should those interested in this field know when deciding on their future, so that they will ultimately succeed and their expectations will be met? What kind of professions can be found in games and what are the prerequisites for this? What schools can you study at and how can you prepare to interact with studios when applying for jobs? How to function in professional teams? Selected professional creators will give you answers to these and other questions you are wondering about.","validFrom":"2023-12-05 00:00:00","sortIndex":1024,"lang":"EN","start":"2023-12-08 13:00:00","duration":50,"hallId":6,"virtualSpeakerName":"Martin Va\u0148o, Roman Hlad\u00edk, Petr Pettka Kol\u00e1\u0159, Vladim\u00edr Ger\u0161l, Martin Pernica","ignoreInSchedule":null,"hallName":"hall_lecture_6","Filter":"Business","FilterValue":"Business"},{"id":143,"name":"The Ten Most Common Mistakes of Novice Designers II","filter":"Design","speakerId":124,"description":"Avoid the mistakes that everyone keeps repeating for some reason. Yes, even experienced developers and big studios! Come and get ten pieces of invaluable life hacks that Martin has distilled over his years of development and teaching.","validFrom":"2023-12-05 00:00:00","sortIndex":1024,"lang":"EN","start":"2023-12-09 11:00:00","duration":50,"hallId":7,"virtualSpeakerName":null,"ignoreInSchedule":null,"hallName":"hall_lecture_7","Filter":"Design","FilterValue":"Game\/Design"},{"id":142,"name":"Panel Discussion - How to Enter and Succeed in the Gaming Industry II","filter":"Business","speakerId":124,"description":"Game development is bigger than the film and music industries combined. Games offer a very interesting and promising career path. Although today's younger generation consumes games in large quantities, they often have no idea that it is possible to make a living from game development alone. What should those interested in this field know when deciding on their future, so that they will ultimately succeed and their expectations will be met? What kind of professions can be found in games and what are the prerequisites for this? What schools can you study at and how can you prepare to interact with studios when applying for jobs? How to function in professional teams? Selected professional creators will give you answers to these and other questions you are wondering about.","validFrom":"2023-12-05 00:00:00","sortIndex":1024,"lang":"EN","start":"2023-12-09 13:00:00","duration":50,"hallId":6,"virtualSpeakerName":"Martin Va\u0148o, Luk\u00e1\u0161 Medek, Hedvika Jandov\u00e1, Martin Petr\u00e1sek, Adam Smetana","ignoreInSchedule":null,"hallName":"hall_lecture_6","Filter":"Business","FilterValue":"Business"}]}
{"Filter":"Technical","FilterValue":"Technical","Name":"Jan Sechovec","TalkDescription":"Start developing your game in a cloud studio. You do not need any CTO or TD. Do not waste time building infrastructure and focus on what matters.
\u00a0
\u00a0","TalkName":"Rem\u0101ngu - Game Studio in the Cloud! Complete Game Dev Infrastructure at the Click of a Button","TalkLanguage":"EN","TalkHall":"Workshop Room 1","TalkTime":"8. 12. 14:00","company":"Revolgy","description":"Jan Sechovec has a diverse work experience spanning various industries and roles. From a WAN Designer and Expert for the Army of Czech Republic to the Czech Delegation to NATO and EU as an IT Specialist at NATO HQ and a Senior Network Expert at the Ministry of Defence of the Czech Republic. Jan also worked at BM as a Freelance Flex developer in 2011, held multiple roles at \u010cesk\u00e1 spo\u0159itelna, including Development leader for Openbanking, Head of Advanced Technologies and Prototypes, Universal Digital Punker, and IT Specialist and Adobe Flex enthusiast. In 2023, Jan became the Chief Technology Officer at Rem\u00e4ngu, leading a team of expert developers and innovators to revolutionize cloud game development through the Rem\u0101ngu platform.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/revolgy\/sechovec.jpg","jobTitle":"VP of Product"}
Ondřej Nádvorník
Newton University Group
{"Filter":"Business","FilterValue":"Business","Name":"Ond\u0159ej N\u00e1dvorn\u00edk","TalkDescription":"Join us to explore often overlooked aspects of game development - marketing. As developers immerse themselves in programming and technology, the crucial facet of promotion is neglected. This workshop offers valuable insights from my experience, guiding indie developers and companies on effective promotional strategies. Learn where to begin, crucial steps in the marketing journey, and key considerations for each phase. Don't miss this opportunity to discover best practices, avoid common pitfalls, and engage in a dynamic Q&A session. Elevate your game development journey by mastering the art of self-promotion!","TalkName":"Marketing for Games Workshop","TalkLanguage":"EN","TalkHall":"Workshop Room 1","TalkTime":"9. 12. 12:00","company":"Newton University Group","description":"With over 10 years of experience in the web development and marketing industry, Ond\u0159ej N\u00e1dvorn\u00edk is a managing director of Finley Agency, a company that focuses on creating innovative and impactful solutions for startups, events, and campaigns. His mission is to help our clients achieve their goals and grow their businesses through our expertise in web design, online marketing, branding, and scaling.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/newton\/nadvornik.jpg","jobTitle":"Marketing Lecteaur"}
{"Filter":"Design","FilterValue":"Game\/Design","Name":"Jakub Guman","TalkDescription":"Narrative design for dummies. Why is the game narrative different from movie script and how to avoid beginners mistakes.","TalkName":"Narrative Design and Pitfalls for Beginners","TalkLanguage":"EN","TalkHall":"Workshop Room 2","TalkTime":"9. 12. 15:00","company":"Anomalia","description":"Narrative design lector and former Warhorse designer.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/anomalia\/guman.jpg","jobTitle":"Lector"}
Vojtěch Kovařič
Warhorse Studios
{"Filter":"Design","FilterValue":"Game\/Design","Name":"Vojt\u011bch Kova\u0159i\u010d","TalkDescription":"Pipelines are the backbone of game development, powering our efficiency at Warhorse Studios. Join me to explore their significance, delve into intricacies, see real use cases from Warhorse, and spot key roadblocks when creating them. Let's unlock the secrets of game production pipelines.","TalkName":"Crafting a Production Pipeline","TalkLanguage":"EN","TalkHall":"Lecture Hall 1","TalkTime":"8. 12. 12:00","company":"Warhorse Studios","description":"In the past decade, Vojtech was a Producer and Project Lead for Arma 3 and later, a Producer for Ylands at Bohemia Interactive. Now, as the Lead Producer at Warhorse, he's involved in an unannounced project.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/ws\/kovaric.png","jobTitle":"Lead Producer"}
Jan Němec
Warhorse Studios
{"Filter":"Design","FilterValue":"Game\/Design","Name":"Jan N\u011bmec","TalkDescription":"What makes a good quest? And what is the difference between good and perfect quest? What tools can we use and how to use them. Is perfection in quest design even achievable? And what does it cost? How complex can quest be, before it falls apart?","TalkName":"The Myth of perfect Quest or How to fail with grace","TalkLanguage":"EN","TalkHall":"Industry Hall","TalkTime":"9. 12. 13:30","company":"Warhorse Studios","description":"Jan N\u011bmec works as senior designer at Warhorse Studios, where he spent last decade designing quests, features and minigames.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/ws\/nemec.png","jobTitle":"Designer"}
Koen Samyn
Digital Arts and Entertainment
{"Filter":"Technical","FilterValue":"Technical","Name":"Koen Samyn","TalkDescription":"Step into the world of source versioning, where Git isn't just a tool but a foundation for collaboration in game development. At Digital Arts and Entertainment, we've honed a system that does more than manage code\u2014it fosters a culture of teamwork and professional growth. In our talk, we will share the Git protocols and practices that we instill in our students, practices that nurture their development, communication, and cooperative skills. These are the skills that prepare them for the real-world challenges of internships and the professional environment. Learn how our approach to using Git goes beyond coding to create a collaborative ethos that our students take with them into their future careers.","TalkName":"Commit to the classroom - using git as a collaborative learning tool for game development","TalkLanguage":"EN","TalkHall":"Lecture Hall 1","TalkTime":"9. 12. 14:00","company":"Digital Arts and Entertainment","description":"As one of the founders of Digital Arts and Entertainment in 2006, Koen Samyn is well versed in teaching the fundamental aspects of game development to almost an entire generation of students.
As the current program coordinator for the Game Development major of DAE, he is currently reponsible for keeping the study program in line with the expectations of the industry.
Most recently he gave a talk at Brighton Develop 2023 about building cross platform game with C++ and CMake and how students leverage these technologies to create remakes of arcade games.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/dae\/samyn.jpg","jobTitle":"Study program coordinator Game Development"}
{"Filter":"Business","FilterValue":"Business","Name":"Petr Bratsk\u00fd","TalkDescription":"We are sure you know that AI has been an integral part of video games for many years. AI-based solutions have been utilized in games development for art generation, chat moderation, for empowering NPCs to create better game player experience and for many other purposes. However, the use of AI in games also poses many legal and ethical challenges and unresolved issues. For instance, who is the author of the AI-generated work? Does the use of copyrighted works without consent in training these AI-based tools constitute copyright infringement? Do you want to build your game on features that are not protected by copyright? And how about the privacy risks? Game developers now face important decisions. We will be happy to discuss the various legal risks with you and try to answer your questions and advise you on how to mitigate these risks from a developer's perspective.","TalkName":"Panel discussion \u2013 Legal challenges for the use of AI in games development","TalkLanguage":"EN","TalkHall":"Industry Hall","TalkTime":"9. 12. 12:00","company":"Kinstellar","description":"Petr Bratsk\u00fd is a Managing Associate at the international law firm Kinstellar and an expert in Technology, Data Protection, Intellectual Property and Entertainment Law, including Video Gaming Law. He focuses on providing comprehensive advice to both international and local clients on all legal aspects of video games. Petr also has significant experience in the field of media and film law, representing major production companies in all stages of film production and also in regulatory matters (mainly consumer protection, digital services and data protection). He enjoys working with innovative and creative industries, loves film and music and collects LPs.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/k\/bratsky.jpg","jobTitle":"Managing Associate"}
Miro Horváth
PixelAnt Games
{"Filter":"Art","FilterValue":"Art\/Audio","Name":"Miro Horv\u00e1th","TalkDescription":"Blender has advanced to allow procedural content generation through Geometry nodes. This presentation will showcase its capabilities within the context of open worlds, supported by Enfusion engine technology.","TalkName":"Procedural Content Generation for Virtual Landscapes with Blender","TalkLanguage":"EN","TalkHall":"Lecture Hall 2","TalkTime":"8. 12. 17:30","company":"PixelAnt Games","description":"For the last 16 years, Miro's name has been associated with the company Bohemia Interactive, where he worked on titles such as Arma, DayZ, and at BISim on the military simulator Virtual Battle Space (VBS). His experience ranges from creating virtual landscapes to procedurally generating game assets and developing community tools in Blender.
Currently, he works as a Principal Technical Artist at PixelAntGames.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/pixel\/MiroHorvath.jpg","jobTitle":"Principal Technical Artist"}
Petr Kolář
Ashborne Games – THQ Nordic
{"Filter":"Design","FilterValue":"Game\/Design","Name":"Petr Kol\u00e1\u0159","TalkDescription":"Last Train Home takes inspiration from the Czechoslovak legions' history in Russia post-World War I. Throughout the development, we worked closely with the Czechoslovak Legionnaire Community to guarantee historical accuracy. Delve into our collaborative journey, exploring how their valuable input shaped our design, art, and effective marketing.
The talk will be in Czech and will be simultaneously interpreted into English.","TalkName":"Historical Collaboration on Last Train Home","TalkLanguage":"EN, CZ","TalkHall":"Beat Games Hall","TalkTime":"8. 12. 17:00","company":"Ashborne Games \u2013 THQ Nordic","description":"Petr Kol\u00e1\u0159 worked two years as a gaming journalist at the online magazine Doup\u011b, followed by ten years at Bohemia Interactive on games such as Arma 3 and Vigor. Under the THQ Nordic umbrella, he founded Ashborne Games, standing behind the highly anticipated historical strategy game Last Train Home.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/Ashborne\/PetrKolar.jpg","jobTitle":"Studio Director"}
Jindřich Skeldal
Skeldal Immersive
{"Filter":"Business","FilterValue":"Business","Name":"Jind\u0159ich Skeldal","TalkDescription":"My journey from the original idea of simulating acting in virtual reality through two prototypes to the Czech Invest incubation program and the road map of future development.","TalkName":"Acting simulation in VR and how it can be a billion dollar business","TalkLanguage":"EN","TalkHall":"Lecture Hall 1","TalkTime":"8. 12. 13:00","company":"Skeldal Immersive","description":"Game developer with 30 years of experiences in game development. Author of \"Br\u00e1ny Skeldalu\" trilogy. Winner of the award for the best game at GDS for Theatre VR.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/Skeldal\/JindraSkeldal.jpg","jobTitle":"CEO"}
{"Filter":"Design","FilterValue":"Game\/Design","Name":"Filip Hracek","TalkDescription":"In this day and age, even indie studios have tens or hundreds of employees. Given the expectations for complexity and polish, is it even possible to make games as a single developer these days? It is, but you have to get really brutal and creative about your game's scope.","TalkName":"Solo Gamedev: How to Build Successful Games by Yourself","TalkLanguage":"EN","TalkHall":"Lecture Hall 1","TalkTime":"8. 12. 16:00","company":"Raindead","description":"Filip is a one-person studio with a relatively successful game out and another in the works. He worked in Silicon Valley, now he's in Prague.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/Raindead\/FilipHracek.jpeg","jobTitle":"Game Developer"}
{"Filter":"Edu","FilterValue":"Industry Support","Name":"Luk\u00e1\u0161 Vesel\u00fd","TalkDescription":"Introduction to Gamebaze, the community and educational gamedev center in Brno, its history, vision and current services - incubator and coworking space. Summary of the one-year pilot operation of the game incubator, explanation of the concept of its program and goals.","TalkName":"Gamebaze: Supporting game developers in Brno","TalkLanguage":"EN","TalkHall":"Industry Hall","TalkTime":"8. 12. 13:00","company":"Gamebaze","description":"In gamedev professionally since 2001 as a game designer, design lead, project lead and producer. He is currently involved in building Gamebaze, a community and learning center for game developers, where he runs the Gamebaze_incubator for supporting gamedev startup teams.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/GameBaze\/LukaVesely.jpg","jobTitle":"Project Manager"}
{"Filter":"Art","FilterValue":"Art\/Audio","Name":"Adam Sporka","TalkDescription":"In this talk I will focus on communication about music in game studios. Not only musicians provide input to your game\u2019s music design and implementation. The problem is that someone might not realize that their input would be relevant, they start giving their input only when all music choices are set in stone, or make decisions affecting music without involving the musicians themselves.","TalkName":"Unwanted Surprises in Creation and Development of Game Music","TalkLanguage":"EN","TalkHall":"Lecture Hall 2","TalkTime":"8. 12. 12:00","company":"Acaremi","description":"Adam Sporka is a researcher, developer, composer, and educator in game audio. Currently, he is contributing to several major game development efforts as a software engineer of game audio as well as adaptive music designer and composer. He also teaches game audio at UC Santa Cruz and Charles University.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/Acaremi\/AdamSporka.jpg","jobTitle":"Creator and Software Engineer of Game Music"}
Oskar Porębski
GrowThunders
{"Filter":"Business","FilterValue":"Business","Name":"Oskar Por\u0119bski","TalkDescription":"Dive into the data-driven world of influencer marketing for mobile apps and games. In this talk, we'll share insights and knowledge on leveraging influencer partnerships for sustainable growth. Learn about the analytics behind successful campaigns, how to foster organic reach, and the long-term benefits of a well-crafted influencer strategy. Join us for an in-depth exploration of this dynamic marketing landscape!","TalkName":"From Paid to Organic: How Influencer Marketing Translates into Long-Term Growth for Mobile Apps and Games","TalkLanguage":"EN","TalkHall":"Lecture Hall 1","TalkTime":"8. 12. 14:30","company":"GrowThunders","description":"Oskar Por\u0119bski - Chief Executive Officer (CEO) - A dynamic leader with a deep passion for applying data analysis in marketing, sales, and business strategy areas. He has successfully executed over 500 collaborations with influencers across more than 30 countries. Creator of a prognostic software that accurately predicts the outcomes of marketing campaigns, validated by numerous case studies and successful business stories.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/GT\/OskarPorebski.jpg","jobTitle":"CEO"}
Nav Sunner
Navatron Limited
{"Filter":"Business","FilterValue":"Business","Name":"Nav Sunner","TalkDescription":"We are sure you know that AI has been an integral part of video games for many years. AI-based solutions have been utilized in games development for art generation, chat moderation, for empowering NPCs to create better game player experience and for many other purposes. However, the use of AI in games also poses many legal and ethical challenges and unresolved issues. For instance, who is the author of the AI-generated work? Does the use of copyrighted works without consent in training these AI-based tools constitute copyright infringement? Do you want to build your game on features that are not protected by copyright? And how about the privacy risks? Game developers now face important decisions. We will be happy to discuss the various legal risks with you and try to answer your questions and advise you on how to mitigate these risks from a developer's perspective.","TalkName":"Panel discussion \u2013 Legal challenges for the use of AI in games development","TalkLanguage":"EN","TalkHall":"Industry Hall","TalkTime":"9. 12. 12:00","company":"Navatron Limited","description":"Nav Sunner is the founder of a video games legal and business consultancy called \u2018Navatron\u2019. Nav\u2019s been involved with the video games industry since the 90\u2019s and been a gamer since the 70's. He\u2019s a qualified lawyer and holds a Masters in Intellectual Property Law. He has acted as both in-house counsel and external adviser for a variety of companies in the industry including some of the largest developers, publishers and service companies. Later he moved into business development\/strategy roles. Prior to setting up Navatron, he was part of the management team of a major publisher\u2019s games studio where he was responsible for forging and managing all key external partnerships. Nav also holds advisory and board positions for some video game developers and publishers and gets involved in the acquisitions, investments and IPO's of video games businesses.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/k\/sunner.jpeg","jobTitle":"CEO"}
{"Filter":"Business","FilterValue":"Business","Name":"Joanna Keler","TalkDescription":"TikTok, Twitter (or X now?), Pinterest, Discord, Instagram, Facebook, tumblr, Reddit, AO3, and so much more! Do you feel lost in the ever changing world of gimmicky socials, and feel like your copy and pictures should make wishlisting your game a breeze? Then look no further!
In my talk, I'll go over the current market for social media, key trends and influences, and share some insider tips on growing and looking for your community in the most unexpected places. Let's go on the hypetrain of game discoverability together, today!","TalkName":"Social media as your game's best friend - tips and tricks","TalkLanguage":"EN","TalkHall":"Lecture Hall 1","TalkTime":"8. 12. 11:00","company":"GamerTag","description":"Marketing & Social Media Manager within independent game development (11 bit studios, Klabater, No More Robots) with prior corporate marketing experience (Amazon, Philips, Mattel, Deloitte) and career spanning the UK, Germany, and Poland. IGDA member and mentor, public speaker and educator.
Joanna actively works for women empowerment in the industry as an Ambassador of Women in Games and mentor with Women in Games International, as well as an organiser of monthly informal coffee meetups for Polish women in game development #KobiecyGameDev.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/GamerTag\/JoannaKeler.jpg","jobTitle":"Founder"}
{"Filter":"Business","FilterValue":"Business","Name":"Avi Duda","TalkDescription":"Do you want to make your game more engaging and more profitable on Steam? In this talk, we will explore how you can use Steam features and tools to understand and analyze your game on the leading platform for PC gaming. Join Avi for this talk and learn how to take your game to the next level.","TalkName":"Steam Up Your Game: How to Leverage Steam Features and Tools for Your Game","TalkLanguage":"EN","TalkHall":"Lecture Hall 2","TalkTime":"9. 12. 16:00","company":"GameDiscoverCo","description":"Avi is experienced in various fields across the game industry, such as programming, marketing, PR, biz dev, and production.
They are currently working at GameDiscoverCo on a project allowing developers to analyze Steam games. Previously, they shipped 100 DLCs for Euro Truck Simulator 2 and American Truck Simulator.
Avi's pet project is the Czech & Slovak Games Week which has improved knowledge about games from both countries.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/gdc\/AviDuda.jpg","jobTitle":"Developer"}
Vladimír Vilimovský
CD PROJEKT RED
{"Filter":"Art","FilterValue":"Art\/Audio","Name":"Vladim\u00edr Vilimovsk\u00fd","TalkDescription":"The presentation will be about the contextuality and art direction of the aesthetical identity of user interfaces while elaborating on UI Art in Cyberpunk 2077 specifically.","TalkName":"UI Art in the Cyberpunk 2077","TalkLanguage":"EN","TalkHall":"MADFINGER Games Hall","TalkTime":"9. 12. 13:30","company":"CD PROJEKT RED","description":"You may know Vladimir's work from games like Cyberpunk 2077 and The Witcher 3. Currently, he works as UI Art Coordinator in the CD PROJEKT RED. Aside from Gamedev, he occasionally works as a graphic designer and illustrator.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/CDProjekt\/VladimirVilimovsky.jpg","jobTitle":"UI Art Coordinator"}
Natiq Aghayev
Keen Software House
{"Filter":"Art","FilterValue":"Art\/Audio","Name":"Natiq Aghayev","TalkDescription":"Join Natiq as he guides you through the secrets of creating immersive and visually stunning planetary environments in VRAGE3, Keen SWH's in-house game engine. Dive into the artistry of generating high-resolution planetary terrains using the powerful tools of Houdini and World Creator. Explore the workflows behind creating planetary environments shaped procedurally by a set of terrain rules that breathe life into virtual realms.","TalkName":"Exploring new worlds and environments for VRAGE3","TalkLanguage":"EN","TalkHall":"Lecture Hall 2","TalkTime":"8. 12. 15:30","company":"Keen Software House","description":"Natiq Aghayev is a seasoned 3D art lead working at Keen Software House, focusing on hard surface modeling and environmental art for the acclaimed Space Engineers game. Natiq has broad experience in authoring high-quality visual content across various product types, including games, film and commercials","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/ksh\/aghayev.jpg","jobTitle":"Art Lead"}
Petr Peřinka
Kreativní Praha
{"Filter":"Edu","FilterValue":"Industry Support","Name":"Petr Pe\u0159inka","TalkDescription":"Prague is finally waking up and wants to play a part in the game development! Our aim is slowly turn Prague into the game development hub. To do so we are going to start with a programme supporting young developers. We want them to have an opportunity to continue with their first project and stay working in Prague after studies. To do so, WE NEED YOU! Come listen to our presentation and give us feedback if this is what you need.","TalkName":"How to incubate game development in Prague?","TalkLanguage":"EN","TalkHall":"MADFINGER Games Hall","TalkTime":"8. 12. 11:30","company":"Kreativn\u00ed Praha","description":"TBA","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/praha\/perinka.jpg","jobTitle":"Director"}
{"Filter":"Edu","FilterValue":"Industry Support","Name":"Zden\u011bk Ledvina","TalkDescription":"Join us and discover GSPORT, an innovative project combining the world of gaming and physical activity. Learn how this concept motivates video game players to exercise regularly, increases their physical fitness and also builds a strong community. We will also introduce you to a unique program for training esport coaches. GSPORT is more than just a game - it's a new way to connect the digital and real worlds. Come find out how you can be a part of it too.","TalkName":"GSPORT: When the worlds of gaming and sport come together","TalkLanguage":"EN","TalkHall":"Industry Hall","TalkTime":"8. 12. 15:30","company":"FTVS UK","description":"Zden\u011bk Ledvina is the head of the Academic Department of Esports at the Faculty of Physical Education and Sport of Charles University, the chairman of academic esports in the Czech Association of Esports and the esports committee in the Czech Association of Academic Technical Sports.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/FTVS\/ledvina.jpg","jobTitle":"Teacher"}
Lukáš Kolek
Charles Games
{"Filter":"Edu","FilterValue":"Industry Support","Name":"Luk\u00e1\u0161 Kolek","TalkDescription":"Representatives from Czech and international educational institutions will discuss their current challenges and opportunities. The topics will include the current state of several educational institutions, the sustainability of the educational sector in this area, new technologies and lessons learned from both successful and unsuccessful attempts to expand game development education.","TalkName":"Panel discussion \u2013 Gamedev education in Czech Republic","TalkLanguage":"EN","TalkHall":"Industry Hall","TalkTime":"8. 12. 14:30","company":"Charles Games","description":"Luk\u00e1\u0161 Kolek, CEO and co-founder of Charles Games, worked on award-winning titles such as 'Beecarbonize' and 'Svoboda 1945: Liberation'. He is currently developing 'Playing Kafka' and 'Toys' (working title), a game about children and war. Luk\u00e1\u0161 also teaches game design at Charles University.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/edu\/kolek.jpg","jobTitle":"CEO","OtherTalks":[{"id":134,"name":"Gamedev Education Round Table","filter":"Edu","speakerId":110,"description":null,"validFrom":"2023-12-05 00:00:00","sortIndex":1024,"lang":"EN","start":"2023-12-08 16:30:00","duration":80,"hallId":7,"virtualSpeakerName":null,"ignoreInSchedule":null,"hallName":"hall_lecture_7","Filter":"Edu","FilterValue":"Industry Support"}]}
Michal Mančař
CzechCrunch
{"Filter":"Business","FilterValue":"Business","Name":"Michal Man\u010da\u0159","TalkDescription":"Everyone loves a success story \u2013 join us to find out what is behind the success of some of the most celebrated Czech & Slovak video games. Three speakers from three studios, three vastly different portfolios and approaches, one thing in common. They started small & local, now they are a global phenomenon.","TalkName":"Czech Games, a Global Success \u2013 a panel discussion by CzechCrunch","TalkLanguage":"EN","TalkHall":"MADFINGER Games Hall","TalkTime":"9. 12. 15:00","company":"CzechCrunch","description":"A staff writer at CzechCrunch, your number one source for biz, tech, startup, lifestyle and entertainment stories. Particularly interested in Czech games, devs and studios both big & small.","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/cc\/mancar.jpg","jobTitle":"Editor"}
{"Filter":"Technical","FilterValue":"Technical","Name":"Josef Vopi\u010dka","TalkDescription":"Will describe a progress in building speech synthesis models for VR, for media houses and for others.","TalkName":"Progress in speech for VR and beyond.","TalkLanguage":"EN","TalkHall":"Lecture Hall 1","TalkTime":"9. 12. 10:30","company":"Mama AI","description":"More than twenty years in speech working for IBM STT, TTS, IBM Watson, now co-founder of THE MAMA AI, SE","Image":"https:\/\/content.gdsession.com\/2023\/img\/speakers\/Mama\/vopicka.jpg","jobTitle":"Co-Founder"}